Closed TheBestAstroNOT closed 6 months ago
I'd gladly take a PR for it, however, I'm not planning on adding any non-trivial functionality to R2 myself for now. All of my focus is on Reloaded3, which I'm spending 25-30 hours a week on after work. (Pretty much, I don't have a life)
You'd need to do the following:
PropertyGrid
, check that attribute for enums.umm this is a bit out of my league, i found the file related to the propertygrid but i dont know where to start
@Sewer56 Do you know if there is a way we can call functions from other files in config.cs. That way i can fix this issue
Do you mean:
You can make a method which checks your config, and then runs some code based on the values. Put that in a separate method that takes the config as a parameter.
Then:
Mod.cs
.public override void ConfigurationUpdated(Config configuration)
Not currently possible, hence why this issue is open.
I am basically making a application to act as an interface between the reloaded II config and the user. Basically u can add options to the application and images,videos and stuff and it will interact with the config directly. I just need to either detect when the configure mod button is pressed or i need to directly call a function/exe via the config.cs file. If i can do that i can easily make it much better.
Ok thanks
In the configuration part of the mod please add an option to add a seperate display argument while rn it directly displays the name of the ENUM itself. like this: - It would be better if with an argument you can add a prettier better looking version of the enum