Reloaded-Project / Reloaded-II

Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
GNU General Public License v3.0
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Request: Please Add Navigation By Clicking for Edit Mod window #390

Open esqwrf opened 1 month ago

esqwrf commented 1 month ago

For these elements. I quite often end up trying to click on them just intuitively rather than using Previous/Next buttons at the bottom of the window. It's likely I'm not the only one. image 1

Thanks in advance.

Sewer56 commented 1 month ago

All of the steps are dynamically generated in code behind by a 3rd party library (HandyControl). I think it's possible if you overwrite the DataTemplate for each step item:

https://ghost1372.github.io/handycontrol/extend_controls/stepBar/index.html?highlight=step

The caveat though is you want to turn the whole thing into a big invisible button essentially, that may end up either being tricky, or using a silly hack.

I'd take a PR for this, but for the time being I'm working on the successor, so R2 only receives bugfixes for now.

esqwrf commented 1 month ago

Got it, thanks for the detailed answer.