Reloaded-Project / Reloaded-II

Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
GNU General Public License v3.0
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Help: "Unable to find" errors #393

Closed Mingledorff1 closed 5 months ago

Mingledorff1 commented 5 months ago

For every Mod for Persona 3 Reloaded, I'm getting this error when trying to launch via Reloaded. I have tried reinstalling all of the prereqs, I have tried uninstalling and reinstalling the game. Not just with the femc mod, pops up with any mods I've tried. Not sure why it can't find the mods or whatever it is thats going on.

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Sewer56 commented 5 months ago

Open an issue in the mod author's project https://github.com/MadMax1960/Femc-Reloaded-Project

I'm guessing it's a game version mismatch of sorts, but ideally the mods should be able to cover multiple versions of each game. Maybe the authors got the signatures wrong.

Mingledorff1 commented 5 months ago

Will do. I am also getthing that same error for Unreal Essentials, P3R Essentials, and some errors for SharedScans and ObjEmitter

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Still the same thing do you think that I need to check with game version mismatch?

Sewer56 commented 5 months ago

I am more curious myself if anything.

Even if these guys built it for latest Steam version and you used latest GamePass and they were slightly different, I imagine most of the signatures would still match up.

I can procure the MS version of the game temporarily if needed, since that typically ends up being the black sheep, but I'm more curious than anything as to why nothing's being found. I can't imagine a world where you're not launching P3R.exe at least.

If you're on the MS Store version, have you tried Edit Application -> Deploy ASI Loader? And then checking 'don't inject'. That should automatically happen on adding game, but in the case it didn't, and the code's being injected into that program that shows the little banner, it would explain the failure.

Mingledorff1 commented 5 months ago

Okay there we go, that did it, thank you so much. It never required me to do that before, and it just worked, so I dunno why that was, but by changing the settings you mentioned it is all good now! I spent the last like 4 days trying to search around and see if anyone else had that issue but didn't find anything, should have just came here in the first place lol. Thank you again 🙏

Sewer56 commented 5 months ago

Ah, no worries.

I'm really curious why that didn't automatically kick in, normally it should. Maybe there's some sort of edge case I don't cover when trying to detect if it's an Xbox game. Or maybe the files were just unprotected before.

If it works, it works 👍