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Remi123
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MotionMatching
Motion Matching for Godot 4.
MIT License
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3
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Version 0.9 : Editor UI, lots of fixes.
#32
Remi123
opened
2 months ago
0
Aabb
#30
Remi123
closed
7 months ago
0
Can you show a working demo with a third person controller?
#29
Koalamana9
opened
8 months ago
1
Don't use MMAnimationLibrary and MotionFeatures?
#26
fire
opened
9 months ago
0
Getting ready to publish a small release
#25
Remi123
closed
11 months ago
1
Cleanup
#24
Remi123
closed
1 year ago
1
Optimize feature database size with learned motion matching
#23
fire
opened
1 year ago
1
Investigate dead blending
#22
fire
opened
1 year ago
1
Run gdformat and remove dead gdscript
#21
fire
closed
9 months ago
0
c++ warnings
#20
fire
opened
1 year ago
0
Update The Readme
#19
Remi123
opened
1 year ago
0
Update the readme.
#18
fire
closed
1 year ago
0
Add precision=double support.
#16
fire
closed
9 months ago
3
Make a release.
#15
fire
closed
1 year ago
1
Example
#14
GeorgeS2019
opened
1 year ago
0
Update build-addons.yml to trigger the workflow on push events for th…
#13
fire
closed
1 year ago
0
Optimization
#12
fire
closed
1 year ago
9
Possible to use this Godot4 KD-Tree GDExtension?
#11
GeorgeS2019
closed
1 year ago
3
Jittering Skeleton.
#9
Remi123
closed
1 year ago
1
Known optimization
#8
Remi123
closed
1 year ago
1
Inertialization Player
#7
Remi123
closed
1 year ago
0
Use Github Actions to have Builds of the addon
#6
ywmaa
closed
1 year ago
3
Aim for the first working version
#5
GeorgeS2019
closed
1 year ago
3
Test impressions
#1
fire
closed
1 year ago
0