RemiArnaud / OpenCOLLADA

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3ds Max export help #1

Closed beau-ff closed 4 years ago

beau-ff commented 4 years ago

Hi,

I am totally new to using this plugin, and only downloaded 3ds Max 2020 yesterday. I am using it to modify and replace models in a game using textools. I have downloaded the opencollada 2020 zip, extracted the files, and (I believe) copied the colladamax dle file into the plugins folder of 3ds max. I have opened 3ds max, but I don't know how to tell if the plugin has been added successfully. When attempting to import the files to textools, I have the error message that I require opencollada in order to do so. I'm not sure what to do, I would appreciate some advice :)

RemiArnaud commented 4 years ago

I don't know anything about textool, but I just tested the openCOLLADA plugin for Max2020.

1) download the release from https://github.com/RemiArnaud/OpenCOLLADA/releases/tag/v1.6.70-max I took the Release_Max2020_static.zip

(tested also with Release_Max2020.zip)

2) read the installation guide: https://github.com/RemiArnaud/OpenCOLLADA/releases/download/v1.6.70-max/INSTALL_WIN.txt the only thing to do is: Copy the plugin (ColladaMaxNew.dle) in the "plugins" directory of the 3dsMax

3) open the zip, and copy the ColladaMaxNew.dle in the Max2020 plugin folder. usually located at C:\Program Files\Autodesk\3ds Max 2020\Plugins

4) open Max2020

Which part does not work for you?

beau-ff commented 4 years ago

Oops, I realised looking at this that I've been exporting as the wrong file type, hence the error 😣 Thank you so much for your help!