jME3 supports multiple animation channels like jME2's OgreXML, but it
doesn't have bone masking. E.g the ability to restrict a certain animation
channel only to effect a subset of the bones of a skeleton.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 31 Mar 2010 at 1:51
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 31 Mar 2010 at 1:51