Remm0021 / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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AudioNode addition #92

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Consider the removal of AudioSource. Instead, to play a non-positional
sound for example, a method in AudioData can be used instead. AudioNodes
meanwhile will encapsulate all of the functionality currently contained in
AudioSource, making a required dependency between the audio system and the
scene graph. Of course, such dependency is not an issue considering this is
a game engine so no-body should be using the audio system separately from
the scene graph. This kind of coupling should be promoted more often within
various parts of the engine.

Original issue reported on code.google.com by ShadowIs...@gmail.com on 11 Sep 2009 at 3:37

GoogleCodeExporter commented 8 years ago
will do that some time

Original comment by normen667 on 1 Mar 2010 at 2:09

GoogleCodeExporter commented 8 years ago
very good. I only have limited time to work on the audio system since there are 
many
higher priority things to do.

Original comment by ShadowIs...@gmail.com on 1 Mar 2010 at 2:12

GoogleCodeExporter commented 8 years ago
This issue was closed by revision r4890.

Original comment by normen667 on 21 Mar 2010 at 1:51

GoogleCodeExporter commented 8 years ago

Original comment by e.so...@gmail.com on 25 Mar 2010 at 9:13