Remnant-Freelancer / REM-Mod

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Target HUD #6

Open D4rkl1ght3r opened 1 month ago

Nekura commented 1 month ago

Due to the strange scaling of FL, I have to make a list of supported resolutions and develop a separate offset for the TargetHUD for each resolution. I am currently still unsure whether a resolution is really static. Or if the resolution on different monitors might be “distorted” differently because FL is just weird...

Nekura commented 1 month ago

Planned supported whitelist:

1600, 1050 1600, 1200 1920, 1080 1920, 1200 1920, 1280 2560, 1440 2560, 1600 3840, 1600 3840, 2160 4096, 2160 5120, 1440

Nekura commented 1 month ago

grafik Created an Offset Adjust Tool :D

Nekura commented 1 month ago

Done: (1600, 1050) (1600, 1200) (1920, 1080) (1920, 1200)

Nekura commented 1 month ago

New Problem.. Looks good for "level less" Targets: grafik grafik

But for NPCs: grafik

Scaling it down again makes it harder to click or makes it pixelated... That's why the somewhat “simpler” version of the skull icon.

With level loose spaceobj you could position it differently than with NPCs... But it's not good either... It makes the usability really bad...

so the best solution is to move this thing down a bit... outside of the target hud it also looks stupid ...

Nekura commented 1 month ago

grafik

Nekura commented 1 month ago

OK, so it's clearly the case... each resolution needs a different offset on a different monitor with a different aspect ratio :( like 16:10 has a different offset for resolution x than 16:9