RemoteTechnologiesGroup / RemoteTech

Community developed continuation of Kerbal Space Program's RemoteTech mod.
http://remotetechnologiesgroup.github.io/RemoteTech
GNU General Public License v2.0
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KSP lockup when physics is loading and active antennas in different SOI's #12

Closed Starstrider42 closed 7 years ago

Starstrider42 commented 10 years ago

Original issue at Cilph/RemoteTech2#164.

BigD145 wrote:

This has occurred in a couple situations, but the root cause seems to be when coming out of high warp and physics kicks in or when loading a vehicle from the KSP tracking station or switching active vessels and physics kicks in. So far it has only happened when there are active long range (350Gm, 400Gm, or 60Gm) antennas connecting two vessels that are in two different SOI's (Kerbin/Jool and Jool/Sun).

Starstrider42 commented 10 years ago

Possibly related to #7.

KSP-TaxiService commented 7 years ago

I can't reproduce this lockup bug on the stock KSP 1.2.1604 with the latest RT develop. With two pairs of long-range satellites in Kerbin, Sun and Jool SOIs, wrapping or loading a vehicle does not result in any freeze.

neitsa commented 7 years ago

Thanks for the heads-up @KSP-TaxiService ; if you feel inclined to do so, maybe we could close the issue as it is no more reproducible (and add a "Can't Reproduce" tag)?

KSP-TaxiService commented 7 years ago

Yes, we can close the issue and add this tag. KSP was improved massively in terms of physics now.