RemoteTechnologiesGroup / RemoteTech

Community developed continuation of Kerbal Space Program's RemoteTech mod.
http://remotetechnologiesgroup.github.io/RemoteTech
GNU General Public License v2.0
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General .90 on Hard FeedBack #273

Open Pharylon opened 9 years ago

Pharylon commented 9 years ago

This is really more a general feedback issue than a specific suggestion... but I feel like RemoteTech is "broken" when playing with Tier 1 Buildings. I started a new game set to Hard with RemoteTech, and it was... well... HARD. And not fun-hard. It was frustrating-hard (although, I admit, that's very subjective!). Issues I see are:

erendrake commented 9 years ago

I agree and i think a lot of mods are tyring to figure out how to make hard mode work for them. thanks for the feedback :)