I've noticed that entering time warp doesn't change the real-time rate of broadcast of science from a Mobile Processing Lab MPL-LG-2. Warp does, however, affect the charge rate of batteries from solar panels. When you combine these two mechanics, you run into a situation where you can start a science broadcast with less power than you'd need to complete it, then enter warp to charge your batteries faster than the broadcast is draining them. This completely eliminates the electrical limitations on broadcasting ~500 science in one broadcast.
I'm not sure if this applies to transmitting experiment science directly (I'll test it out if I get a chance).
Nevermind... I just realized that, while some broadcast limitations are related to RemoteTech, the actual two mechanics I've mentioned are vanilla game mechanics.
I've noticed that entering time warp doesn't change the real-time rate of broadcast of science from a
Mobile Processing Lab MPL-LG-2
. Warp does, however, affect the charge rate of batteries from solar panels. When you combine these two mechanics, you run into a situation where you can start a science broadcast with less power than you'd need to complete it, then enter warp to charge your batteries faster than the broadcast is draining them. This completely eliminates the electrical limitations on broadcasting ~500 science in one broadcast.I'm not sure if this applies to transmitting experiment science directly (I'll test it out if I get a chance).