RemoteTechnologiesGroup / RemoteTech

Community developed continuation of Kerbal Space Program's RemoteTech mod.
http://remotetechnologiesgroup.github.io/RemoteTech
GNU General Public License v2.0
233 stars 102 forks source link

Version 1.2.2 Stuck on loading gigadish1 #722

Closed Potato-God1 closed 7 years ago

Potato-God1 commented 7 years ago

How do I solve this issue. The short comments continue to flash by but the game does not load past RTgigadish1. I have looked around and cannot find a solution. 20170313231546_1

YamoriYuki commented 7 years ago

Please share your KSP.log and some more details about your installation. Like what you did to get this issue. It does not happen with clean KSP+RT.

neitsa commented 7 years ago

It really looks like #712. @Potato-God1 could you verify your game files? (if you are using steam, check the game integrity and then, if that doesn't fix anything, uninstall + reinstall RemoteTech)

YamoriYuki commented 7 years ago

@neitsa Yeah, forgot about that one :) Still, asking for log seems like the first thing to to when a bug report without it comes in ;)

neitsa commented 7 years ago

No probs @YamoriYuki , you're absolutely right :)

Potato-God1 commented 7 years ago

KSP.txt I am running other mods along with it. B9-Aerospace Distant Object Docking Port Alignment Ferram Aerospace Kerbal Attachment System Kerbal Aircraft Expansion Kerbal Engineer Kerbal Inventory System Kerbal Interstellar Quest extended Planet Shine Remote Tech SpaceY-Lifters I have checked the integrity of it using steam and everything comes out fine.

YamoriYuki commented 7 years ago

@Potato-God1 Your mods are installed wrong: Loading assembly at G:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\GameData\RemoteTech\Plugins\RemoteTech.dll

Please move everything from \GameData\GameData one level up so you only have \GameData{mod_folders} structure.

You may also want to check out the CKAN project. It would prevent this from happening

YamoriYuki commented 7 years ago

@neitsa @KSP-TaxiService : It may be a good idea to calculate default settings url from location of RemoteTech.dll (see AssemblyLoader) to allow it to work even if located in different directory (just one level up from the dll)

Potato-God1 commented 7 years ago

Thank you much, I figured that out after trying to find the problem. As I was adding mods it created a second Game Data folder. Thank you for the help!

YamoriYuki commented 7 years ago

You're welcome

KSP-TaxiService commented 7 years ago

YamoriYuki is right. Have a dynamic directory of a RT mod in a player's GameData is neat so this commit is created for this.

Even the RT mod inside GameData/Squad folder is working well.