RemoteTechnologiesGroup / RemoteTech

Community developed continuation of Kerbal Space Program's RemoteTech mod.
http://remotetechnologiesgroup.github.io/RemoteTech
GNU General Public License v2.0
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How to make a Build from the develop in github #736

Closed Domi1993 closed 7 years ago

Domi1993 commented 7 years ago

Hello i want to test the fix for the not delayed throttle (issue #734) but i dont know how to build the Mod with git Bash. I builded Minecraft mods (Java) directly from Github, using Gradle. But how i can do this for KSP-Mods?

KSP-TaxiService commented 7 years ago

Building a KSP mod from the develop branch by yourself is different.

  1. Download and install free Visual Studio Community
  2. (Git) Check out the develop branch to your local space
  3. Open RemoteTech\src\RemoteTech\RemoteTech.csproj in VS
  4. In the Solution Explorer window, right-click 'RemoteTech' and navigate 'Add > Reference..' image
  5. Add the following DLLs as references image
  6. Save the project
  7. If you didn't set the .NET Framework earlier, in the Solution Explorer, right-click on MyKSPProject and choose Properties. Change the Target Framework to 3.5 (Visual Studio will default to a newer framework version). Visual Studio will reload the project after you click ok.
  8. Build it image

If it goes well, the newly-build DLL will be in RemoteTech\GameData\RemoteTech\Plugins.

I will close this issue after a few days.

Domi1993 commented 7 years ago

OK Thanks it work now the Throttle is locked and cannot controlled in Real Time, thanks for your help.