RemoteTechnologiesGroup / RemoteTech

Community developed continuation of Kerbal Space Program's RemoteTech mod.
http://remotetechnologiesgroup.github.io/RemoteTech
GNU General Public License v2.0
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Connections not visible in map/tracking station view #751

Closed kurgut closed 6 years ago

kurgut commented 6 years ago

I'm running KSP 1.3.1, modded, as sayed in the title, the connections are not visible in map/Tr station view, and the three (or four don't remember) little buttons to configure the visiblity of the connections are hidden (they're black and unclickable), it appears after I've installed some mods, but I ask the question, so if it is a knowned issue, it avoid me uninstalling all my mods one per one to find the culprit :)

Oh yes, and the connection are visible only for the selected/active vessel, so you can basically see just one line of connection going from your active vessel to the mission control.

Thanks!

KSP-TaxiService commented 6 years ago

Hi, can you provide the output_log.txt from the folder KSP_x64_Data, and a screenshot of Tracking Station with vessel buttons at top and RT bar at bottom?

Also, what is your RT version on your KSP 1.3.1?

kurgut commented 6 years ago

Hi,thanks for reply, yes here it is, it says steam folder for location, but that's just a clean copy then modded, it's not dependent on steam: output_log.txt

I'm running RT 1.8.9, installed via CKAN.

And finally the screenshots, first default view, second with a selected vessel:

screenshot18

screenshot19

Thanks for help :)

KSP-TaxiService commented 6 years ago

Hi,

According to your log, there are errors on loading multiple textures, like these below. It isn't only RemoteTech impacted but other mods too.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d: failed to create 2D texture id=6251 w=29 h=28 mips=6 d3dfmt=21 [invalid call] Load(Texture): RemoteTech/Textures/texOmniDish

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d: failed to create 2D texture id=6253 w=29 h=28 mips=6 d3dfmt=21 [invalid call] Load(Texture): RemoteTech/Textures/texPath

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d: failed to create 2D texture id=6311 w=2 h=2 mips=3 d3dfmt=21 [invalid call] Load(Texture): RP-0/Parts/Science/Assets/MMDetector_Lights

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d: failed to create 2D texture id=6313 w=2 h=2 mips=3 d3dfmt=21 [invalid call] Load(Texture): RP-0/Parts/Science/Assets/probes_a_D

I see you have 3 distinct texture-saving mods, ActiveTextureManagement v1.0, NvidiaTextureTools v1.0 and TextureReplacerReplaced v0.5.4. ActiveTextureManagement and NvidiaTextureTools are very old and not updated for KSP 1.3.1.

I recommend you to remove all these mods but TextureReplacerReplaced, which is updated for KSP 1.3.1. It should stop the texture errors.

Since this is not caused by RemoteTech, I will close this issue but you can post new comments here if you want.