Closed jfelrod1960 closed 2 years ago
iirc, you had this same issue in the past where your build environment was not copying everything into place during run?
On Fri, Sep 2, 2022 at 6:36 PM Jeffrey Elrod @.***> wrote:
I haven't run the examples in awhile but tried just now and nothing will display. I got the following output. I usually run a git pull whenever I see that a change has been made.
Sep 02, 2022 7:31:36 PM com.ardor3d.example.PropertiesGameSettings load WARNING: Could not load properties. Creating a new one. [LWJGL] Version: 3.2.3 build 13 [LWJGL] OS: Windows 10 v10.0 [LWJGL] JRE: 17.0.2 amd64 [LWJGL] JVM: OpenJDK 64-Bit Server VM v17.0.2+8 by Eclipse Adoptium [LWJGL] Loading JNI library: lwjgl [LWJGL] Module: org.lwjgl [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\JFE\AppData\Local\Temp\lwjglJFE\3.2.3-build-13\lwjgl.dll [LWJGL] Warning: Failed to instantiate memory allocator: org.lwjgl.system.jemalloc.JEmallocAllocator. Using the system default. [LWJGL] MemoryUtil allocator: StdlibAllocator [LWJGL] Loading library: glfw [LWJGL] Module: org.lwjgl.glfw [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\JFE\AppData\Local\Temp\lwjglJFE\3.2.3-build-13\glfw.dll [LWJGL] Loading JNI library: lwjgl_opengl [LWJGL] Module: org.lwjgl.opengl [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\JFE\AppData\Local\Temp\lwjglJFE\3.2.3-build-13\lwjgl_opengl.dll [LWJGL] Loading library: opengl32 [LWJGL] Module: org.lwjgl.opengl [LWJGL] opengl32.dll not found in org.lwjgl.librarypath=C:\Users\JFE\AppData\Local\Temp\lwjglJFE\3.2.3-build-13 [LWJGL] Loaded from system paths: C:\WINDOWS\system32\opengl32.dll [LWJGL] Java 10 multiplyHigh enabled [LWJGL] Java 9 check intrinsics enabled [LWJGL] Java 10 memcpy enabled [LWJGL] Java 9 text decoding enabled Sep 02, 2022 7:31:44 PM com.ardor3d.renderer.lwjgl3.Lwjgl3Renderer INFO: Lwjgl3Renderer created with a 3.3 context. Sep 02, 2022 7:31:44 PM com.ardor3d.example.ExampleBase init INFO: Display Vendor: Intel Sep 02, 2022 7:31:44 PM com.ardor3d.example.ExampleBase init INFO: Display Renderer: Intel(R) UHD Graphics 630 Sep 02, 2022 7:31:44 PM com.ardor3d.example.ExampleBase init INFO: Display Version: 3.3.0 - Build 27.20.100.9664 Sep 02, 2022 7:31:44 PM com.ardor3d.example.ExampleBase init INFO: Shading Language Version: 3.30 - Build 27.20.100.9664 Sep 02, 2022 7:31:44 PM com.ardor3d.renderer.material.MaterialManager chooseTechnique WARNING: Mesh sphere (com.ardor3d.scenegraph.shape.Sphere) missing material. Auto-guessing. Sep 02, 2022 7:31:45 PM com.ardor3d.renderer.material.MaterialManager chooseTechnique WARNING: Mesh torus (com.ardor3d.scenegraph.shape.PQTorus) missing material. Auto-guessing.
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Josh let me find my notes. I thought I had remedied that problem. I will close the issue if I find what I did wrong. Thanks! Hope all is well?
Josh this is my fault. I should have specified that the code I was trying to run is CollisionTreeExample. I wanted to understand more about how Ardor3D processes collisions. I did not give you enough information. I see that on line 61 setupLight() overries that in ExampleBase therefore the sphere and torus wasn't displaying because it is an empty method. I'm guessing you meant to remove it. I can close this issue if you like?
No, leave it open and we can make it about the specific example. Appreciate ya
I've pushed up a fix for that example. Please test and close if all is well.
Thanks for the fix Josh! Closing the issue. :)
I haven't run the examples in awhile but tried just now and nothing will display. I got the following output. I usually run a git pull whenever I see that a change has been made.
Sep 02, 2022 7:31:36 PM com.ardor3d.example.PropertiesGameSettings load WARNING: Could not load properties. Creating a new one. [LWJGL] Version: 3.2.3 build 13 [LWJGL] OS: Windows 10 v10.0 [LWJGL] JRE: 17.0.2 amd64 [LWJGL] JVM: OpenJDK 64-Bit Server VM v17.0.2+8 by Eclipse Adoptium [LWJGL] Loading JNI library: lwjgl [LWJGL] Module: org.lwjgl [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\JFE\AppData\Local\Temp\lwjglJFE\3.2.3-build-13\lwjgl.dll [LWJGL] Warning: Failed to instantiate memory allocator: org.lwjgl.system.jemalloc.JEmallocAllocator. Using the system default. [LWJGL] MemoryUtil allocator: StdlibAllocator [LWJGL] Loading library: glfw [LWJGL] Module: org.lwjgl.glfw [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\JFE\AppData\Local\Temp\lwjglJFE\3.2.3-build-13\glfw.dll [LWJGL] Loading JNI library: lwjgl_opengl [LWJGL] Module: org.lwjgl.opengl [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\JFE\AppData\Local\Temp\lwjglJFE\3.2.3-build-13\lwjgl_opengl.dll [LWJGL] Loading library: opengl32 [LWJGL] Module: org.lwjgl.opengl [LWJGL] opengl32.dll not found in org.lwjgl.librarypath=C:\Users\JFE\AppData\Local\Temp\lwjglJFE\3.2.3-build-13 [LWJGL] Loaded from system paths: C:\WINDOWS\system32\opengl32.dll [LWJGL] Java 10 multiplyHigh enabled [LWJGL] Java 9 check intrinsics enabled [LWJGL] Java 10 memcpy enabled [LWJGL] Java 9 text decoding enabled Sep 02, 2022 7:31:44 PM com.ardor3d.renderer.lwjgl3.Lwjgl3Renderer
INFO: Lwjgl3Renderer created with a 3.3 context.
Sep 02, 2022 7:31:44 PM com.ardor3d.example.ExampleBase init
INFO: Display Vendor: Intel
Sep 02, 2022 7:31:44 PM com.ardor3d.example.ExampleBase init
INFO: Display Renderer: Intel(R) UHD Graphics 630
Sep 02, 2022 7:31:44 PM com.ardor3d.example.ExampleBase init
INFO: Display Version: 3.3.0 - Build 27.20.100.9664
Sep 02, 2022 7:31:44 PM com.ardor3d.example.ExampleBase init
INFO: Shading Language Version: 3.30 - Build 27.20.100.9664
Sep 02, 2022 7:31:44 PM com.ardor3d.renderer.material.MaterialManager chooseTechnique
WARNING: Mesh sphere (com.ardor3d.scenegraph.shape.Sphere) missing material. Auto-guessing.
Sep 02, 2022 7:31:45 PM com.ardor3d.renderer.material.MaterialManager chooseTechnique
WARNING: Mesh torus (com.ardor3d.scenegraph.shape.PQTorus) missing material. Auto-guessing.