Renanse / Ardor3D

Ardor3D is a free Java based, professionally oriented, open source 3D graphics engine.
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Fix problem with billboard stretching when rotating around z axis #73

Closed runiter closed 9 years ago

runiter commented 9 years ago

I originally submitted this fix in Ardor3D forum (before it was taken down) over a year ago. I was promised that it would be tested and added to Ardor3D but I noticed that it is still not added. I figured I make the job easier by pull requesting this time. It's a simple but crucial fix.

buildhive commented 9 years ago

Joshua Slack » Ardor3D #136 SUCCESS This pull request looks good (what's this?)

runiter commented 9 years ago

nevermind, I noticed it's already apply to gouessej's version:

https://github.com/gouessej/Ardor3D/blob/master/ardor3d-core/src/main/java/com/ardor3d/scenegraph/extension/BillboardNode.java

Renanse commented 9 years ago

Thanks, it's good to have it here as well I think

buildhive commented 9 years ago

Joshua Slack » Ardor3D #137 FAILURE Looks like there's a problem with this pull request (what's this?)

runiter commented 9 years ago

Great, thanks Renanse. Glad to see you're still maintaining this repository.

ghost commented 9 years ago

@runiter This fix was merged May 19th 2014 as you can see here: https://github.com/gouessej/Ardor3D/commit/e5cbd7ab638f4e0186f682769166c19a56e45f6c

Renanse commented 9 years ago

I'm pretty sure that's what he said above. :) On Mar 29, 2015 9:45 AM, "Julien Gouesse" notifications@github.com wrote:

@runiter https://github.com/runiter This fix was merged May 19th 2014 as you can see here: gouessej@e5cbd7a https://github.com/gouessej/Ardor3D/commit/e5cbd7ab638f4e0186f682769166c19a56e45f6c

— Reply to this email directly or view it on GitHub https://github.com/Renanse/Ardor3D/pull/73#issuecomment-87422736.

ghost commented 9 years ago

@Renanse I just wanted to be accurate. Of course, feel free to put the few other fixes into this repository too.

runiter commented 9 years ago

@Renanse is there any chance you can update Ardor3D maven repository with the latest version as produced by @gouessej in his repository? In the past it's been very convenient to have Ardor3D on maven. It's a shame that I can't use it anymore.

ghost commented 9 years ago

@runiter I remind you that Ardor3D and JogAmp's Ardor3D Continuation are 2 distinct engines. In my humble opinion, it makes no sense to replace the last Ardor3D build by something noticeably different. It contains some breaking changes, I removed a whole sub-project, I moved some classes into some separate sub-projects, they don't support exactly the same build tools (the latter supports Gradle too), they don't behave exactly the same (especially under Mac) and @Renanse is free to disagree with my design choices.

However, I understand your concern, we (JogAmp) can put the latter into our Maven development repository (not on Maven Central to avoid any confusion) but it isn't the best place to talk about that.

Renanse commented 9 years ago

Julien is trying hard to differentiate his fork, so I'd rather not mix those streams. On Mar 31, 2015 2:25 AM, "Julien Gouesse" notifications@github.com wrote:

@runiter https://github.com/runiter I remind you that Ardor3D and JogAmp's Ardor3D Continuation are 2 distinct engines. In my humble opinion, it makes no sense to replace the last Ardor3D build by something noticeably different. It contains some breaking changes, I removed a whole sub-project, I moved some classes into some separate sub-projects, they don't support exactly the same build tools (the latter supports Gradle too), they don't behave exactly the same (especially under Mac) and @Renanse https://github.com/Renanse is free to disagree with my design choices.

However, I understand your concern, we (JogAmp) can put the latter into our Maven development repository (not on Maven Central to avoid any confusion) but it isn't the best place to talk about that.

— Reply to this email directly or view it on GitHub https://github.com/Renanse/Ardor3D/pull/73#issuecomment-87973493.