Closed jfelrod1960 closed 2 years ago
Hi Jeff, the old "draw over" PSSM technique was phased out in favor of a better, general lighting model that includes shadow support. I still use the PSSM technique for directional shadows, etc. Please see these examples: https://github.com/Renanse/Ardor3D/tree/master/ardor3d-examples/src/main/java/com/ardor3d/example/lighting
Gotcha! Thanks! :)
Just curious to know why Parallel Split Shadow Maps got phased out? I hadn't played with it much, but had plans to.
Thanks! Jeff