RenatoUtsch / demul

Automatically exported from code.google.com/p/demul
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Feature Request: Add a screenshot key option #284

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Hello.

Is it possible to add a screenshot option to be able to take game screenshots 
without having to use an external program?

By the way, it would be preferred if the screenshots were taken of the internal 
resolution of the game and not the size of the window.

Thanks guys!

Original issue reported on code.google.com by reyvgm on 5 Mar 2015 at 8:36

GoogleCodeExporter commented 9 years ago
I'm not sure.
Here is programs like Fraps or Bandicam wich captures screenshots, and this is 
commercial software. Why you expecting someone will do for you its functional 
for free ? ;)

Original comment by 0vet...@gmail.com on 5 Mar 2015 at 9:27

GoogleCodeExporter commented 9 years ago
Because every emulator has a screenshot option, and as I can see, people are 
allowed to request features here. 

Besides, external screenshot programs don't capture the internal resolution of 
the game, they just capture what you see on the screen.
It is important to be able to capture screenshots directly from the 
framebuffer, like how MAME/MESS does it.

Original comment by reyvgm on 7 Mar 2015 at 2:52

GoogleCodeExporter commented 9 years ago

Original comment by cah4e3 on 12 Mar 2015 at 8:20

GoogleCodeExporter commented 9 years ago

Original comment by cah4e3 on 12 Mar 2015 at 8:22

GoogleCodeExporter commented 9 years ago

Original comment by cah4e3 on 12 Mar 2015 at 8:22

GoogleCodeExporter commented 9 years ago
Yay, cah4e3 to the rescue.

I can't wait to know what the internal resolution is for all Atomiswave games 
once the screenshots are taken the way MAME does it.

Original comment by reyvgm on 13 Mar 2015 at 1:57

GoogleCodeExporter commented 9 years ago
why you needed that "internal resolution" ? if you expecting kind of pixel 
perfect picture - forget about it, all emulators which uses hardware GPU 
rendering doesnt such precise, not even close.
all currently available DC/Naomi etc emulators just render picture in some 
(usually fixed) resolution, not even related to as you say real 'internal', 
then show this rendered puicture onscreen. there no scaler emulation, 
deinterlacer, dithering, framebufer, etc, nothing.

Original comment by 0vet...@gmail.com on 13 Mar 2015 at 8:20

GoogleCodeExporter commented 9 years ago
except in latest "GPU DX11 NG" video render made by me, but there much more 
important things must be done and fixed.
also we lack of human resources, so I'm pretty sure - this feature request will 
be not made, because I do not interested to do this, and there no one else who 
working on emulator's GPU/graphics part.

Original comment by 0vet...@gmail.com on 13 Mar 2015 at 8:26

GoogleCodeExporter commented 9 years ago
Hmm I see. 
Well hopefully in the future you get some new members to help, and maybe one of 
them will be able to do it. Even if it's years from now.

Original comment by reyvgm on 13 Mar 2015 at 8:57

GoogleCodeExporter commented 9 years ago
thanks.
about Atomiswave games internal render resolution - its 640x480, just like 
almost all Dreamcast or Naomi games.
as for final picture output to video DAC - in PowerVR2 CLX2 its always 640x480 
for VGA or 640x320(with or without interlace) for TV modes.

Original comment by 0vet...@gmail.com on 13 Mar 2015 at 9:32

GoogleCodeExporter commented 9 years ago
Oh so it's a fixed resolution?  I thought it was like other systems that have 
different internal resolutions depending on what part of the game is 
displaying. For example, the title screen might have one resolution, but the 
gameplay has a different one.

But thanks for the info man. Hopefully the "repeated pixel lines" (issue 135) 
gets fixed for the next release and good luck with everything.

Original comment by reyvgm on 14 Mar 2015 at 4:00

GoogleCodeExporter commented 9 years ago

Original comment by cah4e3 on 14 Mar 2015 at 9:14