What steps will reproduce the problem?
1: Load the 18 Wheeler (US) .gdi
2: Start a Parking Mode game, choose the default truck and default stage
The minimap extends outside the boundaries of the window, not show-stopping,
but it does affect visibility of where you are driving in some cases. It
appears that the portion of the map that's actually shown in the window is
correct, it even scales properly, but it's displaying the entire texture.
Sort: off/strip/triangle yield no difference (incidentally, is there a
"default" setting for this field?) Same wing the 4 Z-buffer options, those were
also toggled for this test.
FYI, the X button toggles the map and the timer, though I believe in the real
game, the timer is always displayed, and only the map can be toggled on and off.
I use version: 1.0.4 r50
I use the following plugins:
PowerVR Plugin: 6/20/10
GDRom Plugin: 6/20/10
AICA Plugin: 6/20/10
ARM7 Plugin: 6/20/10
Maple Plugin(s): 6/20/10
Ext.Device Plugin: 6/20/10
My system specifications are as follows:
Operating System: Windows 7 x64
CPU: Intel Core i7, Q 720 @ 1.60ghz
Video Card: nVidia GeForce GTS 360M
Sound Card: Built-in "High Definition Audio Device"
Please provide any additional information below:
Please see the attached screenshots.
Original issue reported on code.google.com by jimgov...@gmail.com on 28 Aug 2010 at 12:34
Original issue reported on code.google.com by
jimgov...@gmail.com
on 28 Aug 2010 at 12:34Attachments: