Open GoogleCodeExporter opened 9 years ago
Thats more of the game not supporting 'properly' aligned pixels, so the extra
pixels rendered by nullDC end up getting wrong texture data (that is not
visible on the native resolution)
I was thinking to add a 'safe' upscale mode that addresses this ... but never
got around it. This is more-or-less a direct consequence of hi-res rendering,
and many sprite based games are affected by it ...
Original comment by drkIIRaziel
on 16 Oct 2010 at 11:39
Original issue reported on code.google.com by
matbur...@gmail.com
on 13 Oct 2010 at 11:49Attachments: