Renddslow / dunsany

Procedural generators for grand strategy game.
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Add deity characteristics #2

Open Renddslow opened 4 years ago

Renddslow commented 4 years ago

I think it would be valuable to preroll certain character traits of a deity. For instance, reliability or apathy. I'd like to come up with a collection of characteristics that will make for good random event triggering and also affect a player's relationship with the deity.

Add ideas for discussion below. We'll close this with a PR having added everything we want.

SkaffenAmtiskaw commented 4 years ago

Some deities might be concerned with individuals while others are more concerned with a race (which to me is different than a faction).

So if you have a deity who is deeply invested in the fate of the dark elves, and you take over a significant amount of dark elf territory and forcibly expel them you might anger that deity. This would be fairly predictable, and you'd have to take into account a race's gods if you start to become a multiracial empire.

On the other hand, if you have a deity who falls in love with random fisherman in village A, and that fisherman does something to anger them, suddenly you have a typhoon headed for village A that you quite frankly feel a little blindsided by.

tpoppen commented 4 years ago

I like the concept of a "just" or "fickle" God that could affect how likely they are to trigger good or bad events, independent of how well your relationship is managed with them. A "fickle" God could smite for no reason, while a "just" God will almost always act in direct response to your relationship level with them.