Render96 / Render96ex

Fork of https://github.com/sm64-port/sm64-port with additional features.
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3D Trees Face the Camera #26

Closed rileychan6 closed 3 years ago

rileychan6 commented 3 years ago

Describe the bug With Render96 v2.2 models enabled or VaniLla96 1.0.1 MP enabled the trees will always rotate to face the camera as though they are 2D despite a 3D model being enabled.

Expected behavior Trees do not rotate to face the camera when Render96 v2.2 or VaniLla96 1.0.1 are enabled.

Details:

Additional context It is worth noting in older builds of Render96 before DynOs was implemented fully that 3D trees did not face the camera yet they do in the current versions. It is also worth noting that other 3D assets rotate as well, e.g. the 1-Up mushroom, though it doesn't really matter if those rotate or not since they aren't as intrusive as the trees.

KiritoDv commented 3 years ago

This is not a bug, you need to disable the billboards on the settings.

rileychan6 commented 3 years ago

Thank you for clearing up my issue.

Gagert commented 2 years ago

How do I disable billboards on the settings to fix this issue? I didn't find any settings in either the in-game options menu in sm64ex or the DynOs menu entry. I have searched a bit online now regarding fixing this issue by disabling the billboards on sm64ex. Do I have to edit something while building sm64ex in the command line?

Edit: I'm not using this repository of the Mario 64 decompilation; I thought this was the github page of the hd textures & 3D models of render96 which I use. Maybe the solution applies to all forks of the Mario 64 decompilation however regarding the 3D trees facing the camera?