Render96 / Render96ex

Fork of https://github.com/sm64-port/sm64-port with additional features.
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Mario A save file is written as Mario B #54

Open GammaBoost opened 2 years ago

GammaBoost commented 2 years ago

Screenshot (327) I only noticed this once I moved the game folder to my D:\ drive, however I think this did not happen when the game folder was in the original compiler path. This effect does not appear on other save screens. image image The Mario A save file I had when I was running the game in the original folder disappeared when I moved the game location, but other options stayed the same.

Edit: I have just learned, the hard way, that using the first Mario B save, it will delete your data when the game is closed. 21~ stars gone.

Mkcein commented 1 year ago

So, the correct thing is to always start the game by choosing MARIO B right away (the correct square on the right)?

This way we won't lose the save when closing the game, is that right?

nor2101 commented 12 months ago

So, the correct thing is to always start the game by choosing MARIO B right away (the correct square on the right)?

This way we won't lose the save when closing the game, is that right?

I tried that but it deletes the save file just the same. So far, I have tried B, C and D and they're all deleted when you restart the game.

EDIT: Ok, the save is deleted only if you select HEADSET as sound option in "tester" branch. I will try to save in right B with the default stereo sound setting in tester_rt64alpha