Describe the bug
The sound behavior in the testing branch for this port does not match the original game. Examples include certain sound effects being missing or music playing at times where it normally wouldn't.
To Reproduce
Steps to reproduce the behavior:
Build the tester or tester_rt64alpha branch with SM64PCBuilder2
Start the game
Load a save file, then listen as Mario says "Okie-Dokie" without the accompanying star sound
Enter a level / select a star
Listen as Mario says "Lets-a-go" without the accompanying star sound
Additional examples:
Pause the game when inside a level, such as Bob-omb Battlefield. The music will continue on instead of pausing
Expected behavior
In the master branch of this port and in other SM64 ports, the audio behavior is unchanged from the original game. The testing branch of this port has some missing sound effects and music playback adjustments, and I'm not sure if these changes are by design or just long-standing bugs in the port. Being on the master branch, you sacrifice over a years worth of other improvements
Desktop (please complete the following information):
Describe the bug The sound behavior in the testing branch for this port does not match the original game. Examples include certain sound effects being missing or music playing at times where it normally wouldn't.
To Reproduce Steps to reproduce the behavior:
Additional examples: Pause the game when inside a level, such as Bob-omb Battlefield. The music will continue on instead of pausing
Expected behavior In the master branch of this port and in other SM64 ports, the audio behavior is unchanged from the original game. The testing branch of this port has some missing sound effects and music playback adjustments, and I'm not sure if these changes are by design or just long-standing bugs in the port. Being on the master branch, you sacrifice over a years worth of other improvements
Desktop (please complete the following information):