Closed buresu closed 4 years ago
Thanks for reporting this issue.
Are you making 32-bit or 64-bit builds?
Thanks,
Thank you for the reply.
I think it was probably 64bit. My Platform is windows 10 1909 x64.
Thank you for the reply.
I think it was probably 64bit. My Platform is windows 10 1909 x64.
Thanks! But could you check your build settings? I suspect it may be set to build to 32-bit EXE, which could be causing problems.... 64-bit build may be fine.
Please let me know as it is a clue to solving this bug.
Thanks,
Sure, I'll check tomorrow.
We have replicated the bug and are working on a fix.
Thank you!
Thanks! But could you check your build settings? I suspect it may be set to build to 32-bit EXE, which could be causing problems.... 64-bit build may be fine.
Just in case, there was no difference between 32bit and 64bit build in my environment.
This has been fixed and will be in the next release of the plugin (which should be either tomorrow, or early next week)
I will close this issue - but thanks again for reporting it and for your patience while we fixed it.
Thanks,
Thank you so much :) I'm looking forward to the next release.
Hi The release is now available on the asset store, and trial version is here: https://github.com/RenderHeads/UnityPlugin-AVProDeckLink/releases/tag/1.8.2
Thanks again for reporting this issue.
I am glad to hear that news! Thank you as well :)
The GenLock offset is always overwrite to zero in player mode. This problem doesn't occur in editor mode.
Step to reproduce:
Environments: Unity 2019.4.6 DeckLink 8K Pro DeckLink 11.5.1 AVPro DeckLink 1.7.6
I hope a option to not change the genlock offset.