Closed rexcheung727 closed 4 years ago
Hi,
It sounds like you don't have the 64-bit driver installed....but then I presume it works fine in the Unity editor?
For your other questions: 1) yes, you can stop via script: liveCamera.Device.Stop(); We have plenty of examples in the Demos folder - I recommend having a look through this code.
2) For "Show Config Window" you can use: liveCamera.Device.ShowConfigWindow();
Cheers,
Hi Sir,
I used to build 64 bit applications for all of my work. What specific driver is used for your application?
Thanks, Re,
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在 2020年2月11日 23:55 於 23:55,Andrew notifications@github.com曾寫:
Hi,
It sounds like you don't have the 64-bit driver installed....but then I presume it works fine in the Unity editor?
For your other questions: 1) yes, you can stop via script: liveCamera.Device.Stop(); We have plenty of examples in the Demos folder - I recommend having a look through this code.
2) For "Show Config Window" you can use: liveCamera.Device.ShowConfigWindow();
Cheers,
-- You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub: https://github.com/RenderHeads/UnityPlugin-AVProLiveCamera/issues/12#issuecomment-584705127
Hi sir,
I mean I can build different scenes under the same project, which make use of webcamtexture. If any driver is needed for your plugin, please let me know. I need to fix it urgently. Much thanks.
Rex
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在 2020年2月12日 00:18 於 00:18,"Info@simfusion" info@simfusion.com.hk曾寫:
Hi Sir,
I used to build 64 bit applications for all of my work. What specific driver is used for your application?
Thanks, Re,
取得 BlueMail for Android
在 2020年2月11日 23:55 於 23:55,Andrew notifications@github.com曾寫:
Hi,
It sounds like you don't have the 64-bit driver installed....but then I presume it works fine in the Unity editor?
For your other questions: 1) yes, you can stop via script: liveCamera.Device.Stop(); We have plenty of examples in the Demos folder - I recommend having a look through this code.
2) For "Show Config Window" you can use: liveCamera.Device.ShowConfigWindow();
Cheers,
-- You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub: https://github.com/RenderHeads/UnityPlugin-AVProLiveCamera/issues/12#issuecomment-584705127
Hi Sir,
In addition, i do want to know more how to adopt your plugin. There are six scenes in your package and i read all of this. But i still cant find the function "Device.Stop();". i can only find something like "Close()". Do you have any doc description your functions?
Thanks
Hi,
I solved the problem. It has some issues with firebase. The problem could be solved by altering firebase settings.
Thanks
Yeah I'm glad the problem was solved :)
Our plugin doesn't require any drives, but webcams sometimes require drivers and there can be different drivers for 32-bit and 64-bit apps.
I will close this ticket now. If you have any other issues please post another ticket. Thanks,
Describe the bug Build Problem for x86_64 Architecture. If x86 is selected for build, the build exe is ok. If x86_64 is selected, the build output always shows "No Webcam / capture devices found
Your Setup (please complete the following information):
In additional to build problem, please also advise below: (1) Is there any function to stop camera at script? I find an "Stop" button at "AV Pro Live Camera.cs" after run and camera enabled. I want my script able to stop the current selected web camera and then switch to another camera after build.
(2) There is a "Show Config Window" button at "AV Pro Live Camera.cs" in editor. I want to access the corresponding function in script so that user can press a button to trigger this window after build.