Closed funcman closed 8 months ago
Hi @funcman,
32-bit build is quite unusual. Is there a particular reason that you are building 32-bit instead of 64-bit? Have you done 32-bit builds before? Can this be repeated if you just build a new Unity project with nothing else in it? Have you tried building on a different machine/OS? Have you tested it on 32-bit Windows?
ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。(Attempt to access an invalid address) - this just means that Unity's crash handler failed to locate where the code crashed.
Closed due to lack of reply
Unity Version
2021.3.13f1c1
AVPro Movie Capture Version
5.2.3 (plugin v5.1.6f1-trial)
Which platform(s) are you using?
Windows
Which OS version(s) are you using?
Windows 11 (10.0.22631) 64bit
Which rendering API(s) are you using?
Direct3D 11
Hardware
Intel Core i5-13400F 32 GB Memory NVIDIA GeForce RTX 3060
Which capture component are you using?
Capture From Screen
Capture mode
Realtime
Which output mode are you using?
Video file
Video codecs
H264
Audio source
Unity
Audio codecs
AAC
Any other component configuration
Nothing special, using your Demo00-ScreenCaptrue, just that the script backend is IL2CPP and the Architecture is changed to Intel 32-bit.
The issue
Run the 32-bit exe, demo crash when Unity logo showing.
Log output