Open ertan-retinize opened 1 month ago
Some extra notes I've just discovered:
If I disable "streamable audio" it doesn't throw the exception I've mentioned above but the output video is still comes as corrupted.
Hi @Chris-RH Could you please have a look at this issue whenever you're available ? I'd love to know if there's any workaround or even better... a hotfix ?
Unity Version
2021.3.13
AVPro Movie Capture Version
4.7.11
Which platform(s) are you using?
Windows
Which OS version(s) are you using?
Windows 10.0.22631 Build 22631
Which rendering API(s) are you using?
Direct3D 11
Hardware
No response
Which capture component are you using?
Capture From Screen
Capture mode
Offline
Which output mode are you using?
Video file
Video codecs
H264
Audio source
Manual
Audio codecs
AAC
Any other component configuration
The issue
Enabling "Use Motion Blur" on CaptureFromCamera component with "Offline Render" mode corrupts the output video file. It exports just fine if I either set motion blur bool to false or set render mode to realtime.. in my case using realtime render is not acceptable so I'd like to proceed with offline render and enable motion blur if possible.
Unity version: 2021.3.13 AVPro Video version (number and edition (trial/core/ultra/enterprise)): 4.7.11 Operating system version: Windows 10.0.22631 Build 22631 Device model: Video specs (resolution, frame-rate, codec, file size): any resolution, 60FPS, H264
To Reproduce
Import URP and create and assign a render pipeline to your graphics settings. create a default renderer and assign it to your camera Set the render mode to "offline render" Enable motion blur Capture something for a few seconds via "CaptureFromCamera" Once capture is stopped it'll throw an error into the console
Log output