Open Shii2 opened 3 years ago
As far as I know we do support this in most of our shaders. The MediaPlayer demo scene just isn't assigned a shader that supports stereo by default. If you assign a stereo shader then it should work?
I checked demo scene and creating custom material with one of AVProVideo Lit/Unlit/Transparent shaders then plugging in this material into VideoPlayerUI/Video/VideoDisplay/Display uGUI component indeed works for video but not for demo Media Player UI parts.
For example for default demo scene AVPro selects AVProVideo/Internal/UI/Transparent Packed
shader that does not support Single-Pass Instanced mode. Also some demo media player elements rendered only in left eye because Unlit/MediaPlayerUI
also missing SPI support.
Can this support be added to media player demo UI shader and internal shaders from Shaders/Resources folder too, so I won't need to manually create custom material with SPI supported shader each time?
Can you just support Single pass? We've got a complex app which uses 3D and video (including spherical video) and we need all the performance we can get for all this.
Right now video and Media Player UI only rendered in one eye in VR mode when using Single-Pass Instanced mode. Starting from Unity 2020.1 they removed regular Single Pass mode support and only left Multipass and Single-Pass Instanced modes so AVPro not usable when using SPI mode on new Unity versions. (And Multipass is a bad alternative since it much slower)
Is is possible to add SPI support to AVPro by default?
For now after every AVPro update I have to modify shaders manually to add SPI support to them. It's a simple edit, I have to add:
UNITY_VERTEX_INPUT_INSTANCE_ID
to appdata structUNITY_VERTEX_OUTPUT_STEREO
to v2f output struct andto v2f vert and
#pragma multi_compile_instancing
More info about SPI integration can be found here: https://docs.unity3d.com/Manual/SinglePassInstancing.html