Closed RojanStha closed 1 year ago
@MorrisRH please reply for this issue
I'm not entirely sure I understand. Do you mean that you are unable to seek within the full buffered time?
What devices is this occurring on? What are the specs of the video? Is it stored locally or streamed? Have you tried a lower spec video?
What devices is this occurring on? -> Android & IOS both What are the specs of the video? -> 360 mp4 video Is it stored locally or streamed? -> The video was downloaded(playing from locally) Have you tried a lower spec video? -> yes, tried on lower spec
This issue was occurs, if you touch the slider and seek fast forward and backward sometime the Handle Slide Area is not moving. @Chris-RH
Is the 'Handle Slide Area' your custom code?
Is the 'Handle Slide Area' your custom code?
No its default
Are you using seekfast and not seek, as this will jump between keyframes. If you're playing HLS then they need an iframe playlist for smooth scrubbing.
Are you using seekfast and not seek, as this will jump between keyframes. If you're playing HLS then they need an iframe playlist for smooth scrubbing.
No i am playing the local videos from mobile. the issue is only the Green Dot is not moving some times it pause and timeline is moving smoothly . for now i just removed that green dots but please fix that issue
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
The green line is just the buffered range, which will increase, but not necessarily at an even pace. The green handle is the current play position, and should move smoothly.
Closed due to lack of response
The problem is that, on sometimes, the timeline's "Handle Slide Area" does not move in a manner comparable to the fill area, and once the video is finished, a fast forward of 8,9 seconds begins.
Unity version: 2021.3.9f1 AVPro Video version : 2.6.6 (Ultra Edition) Operating system version: Mac OS Ventura Xcode Version: 14.0 IOS Version :16.0
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