Enabling "Use Motion Blur" on CaptureFromCamera component with "Offline Render" mode corrupts the output video file. It exports just fine if I either set motion blur bool to false or set render mode to realtime.. in my case using realtime render is not acceptable so I'd like to proceed with offline render and enable motion blur if possible.
Unity version: 2021.3.13
AVPro Video version (number and edition (trial/core/ultra/enterprise)): 4.7.11
Operating system version: Windows 10.0.22631 Build 22631
Device model:
Video specs (resolution, frame-rate, codec, file size): any resolution, 60FPS, H264
To Reproduce
Set the render mode to "offline render"
Enable motion blur
Capture something for a few seconds via "CaptureFromCamera"
Once capture is stopped it'll throw an error into log
Enabling "Use Motion Blur" on CaptureFromCamera component with "Offline Render" mode corrupts the output video file. It exports just fine if I either set motion blur bool to false or set render mode to realtime.. in my case using realtime render is not acceptable so I'd like to proceed with offline render and enable motion blur if possible.
To Reproduce
Logs
can't find moov or mdat chunks UnityEngine.Debug:LogError (object) RenderHeads.Media.AVProMovieCapture.MP4FileProcessing:Process (System.IO.Stream,System.IO.Stream) (at Assets/Plugins/RenderHeads/AVProMovieCapture/Runtime/Scripts/Internal/Mp4FileProcessing.cs:243) RenderHeads.Media.AVProMovieCapture.MP4FileProcessing:ProcessFile (string,string,RenderHeads.Media.AVProMovieCapture.MP4FileProcessing/Options) (at Assets/Plugins/RenderHeads/AVProMovieCapture/Runtime/Scripts/Internal/Mp4FileProcessing.cs:218) RenderHeads.Media.AVProMovieCapture.MP4FileProcessing:ProcessFile (string,bool,RenderHeads.Media.AVProMovieCapture.MP4FileProcessing/Options) (at Assets/Plugins/RenderHeads/AVProMovieCapture/Runtime/Scripts/Internal/Mp4FileProcessing.cs:185) RenderHeads.Media.AVProMovieCapture.MP4FileProcessing/<>c__DisplayClass32_0:b__0 () (at Assets/Plugins/RenderHeads/AVProMovieCapture/Runtime/Scripts/Internal/Mp4FileProcessing.cs:162)
System.Threading.ThreadHelper:ThreadStart ()