Describe the issue
When running demo scenes in Unity6, there are no textures being shown but there are sounds.
The log says:
1) d3d12 error: Creating a default shader resource view with non compatible format (dxgi-fmt=87 for a resource that uses dxgi-fmt=91)
2) d3d12: Attempting to bind a NULL or empty texture. Perhaps the texture contains no image data or has an invalid size.
Demo scenes work fine in Unity2023.2.20
Your Setup (please complete the following information):
Unity version: Unity6000.0.5f1
AVPro Video version (number and edition (trial/core/ultra/enterprise)): 3.0.1
Operating system version: windows11
Video specs (resolution, frame-rate, codec, file size): Sample video
To Reproduce
Just import package and run the demo scene in Unity6
Workarounds
Reordering "Graphics APIs for Windows" in Player Settings to make sure D3D11 is above of D3D12 can temporarily solve the issue. Is there a way that I can specify which API to use in AVPro settings?
Unity 6 is still in preview. It could be a small temporary bug on their part, or an overhaul of the way they handle things. We'll keep an eye on it, thanks.
Just stick to changing it in Player Settings :)
Describe the issue When running demo scenes in Unity6, there are no textures being shown but there are sounds. The log says: 1) d3d12 error: Creating a default shader resource view with non compatible format (dxgi-fmt=87 for a resource that uses dxgi-fmt=91) 2) d3d12: Attempting to bind a NULL or empty texture. Perhaps the texture contains no image data or has an invalid size.
Demo scenes work fine in Unity2023.2.20
Your Setup (please complete the following information):
To Reproduce Just import package and run the demo scene in Unity6
Workarounds Reordering "Graphics APIs for Windows" in Player Settings to make sure D3D11 is above of D3D12 can temporarily solve the issue. Is there a way that I can specify which API to use in AVPro settings?