Closed AcornDenStudio closed 4 months ago
What evidence are you seeing that makes you think that it is still the trial version?
Core Mobile will give you watermark free when running on Android and Apple devices only. Not in the editor.
What evidence are you seeing that makes you think that it is still the trial version?
Core Mobile will give you watermark free when running on Android and Apple devices only. Not in the editor.
Thank you for your prompt response!
I have created a new test project and imported AVProVideo in the Package Manager.
However, in the Inspector, it still shows that this is the Trial Version.
I would like to use the OES Path as guided in the documentation, but I don't see this option. According to the documentation, it should be available under the Android settings.
Yes. You are seeing this because the editor is still under a trial (watermarked) license because you only purchased the mobile version. The desktop version encompasses the editors on windows and macOS as there is no way to differentiate editor from stand alone.
Your builds to Android device(s) should be watermark free and you will be able to use OED.
Okay, I understand the situation. However, I need to edit my project in the Unity Editor. I saw the option and description about the OES Path in the documentation you provided, and I need to use it. If I can't see this option in the Unity Editor, how should I proceed to use it?
Thank you for your assistance.
p.s. Material is set to the shader needed already.
Excuse me? Any further idea?
Hi @AcornDenStudio
Apologies, the documentation is still in the process of being updated. In the Mediaplayer component, In the Android settings: Change Texture Format from BGRA to Y Cb Cr 420_OES
Problem description:
As title, I buy Core Moblie Version and import from package but still import a trial version. How should I do? I am check the platform I run is Android. My Unity version is 2022.3.16f1. And updated to the latest version yet. (v3.0.3)
And I buy this plugin for the VR360 on Meta Quest 2, I want to know how to use OES Path to make it work easier. If you have any imformation of this I will really appreciate it. Thanks! Good Luck!
Device (which devices are you having the issue with - model, OS version number):
Android, need to run on Meta Quest 2
Media (tell us about your videos - number of videos, resolution, codec, frame-rate, example URLs):
VR360, 3840 X 3840
System Information:
AVPro Video: v3.0.3 (plugin v3.0.0f1-trial) Target Platform: Android Unity: v2022.3.16f1 WindowsEditor OS: Desktop - GP65 Leopard 9SD (Micro-Star International Co., Ltd.) - Windows 10 (10.0.19045) 64bit - ChineseTraditional CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz - 12 threads - 16228KB GPU: NVIDIA GeForce GTX 1660 Ti - NVIDIA - Direct3D 11.0 [level 11.1] - 5979KB - 16384