Closed NicolasDebeurme closed 5 days ago
Confirmed, issue occurs for WinRT, but not MF or DS. If you disable loop during playthrough, you get FinishedPlaying and Paused events. Did not occur in version 3.0.0
Thanks for reporting this - issue found, fixed and will be in the next release.
AVPro Video version 3.0.5 has been released. Please let us know if it has not fixed your issue.
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Describe the issue I juste started an ended HLS Stream in the UnityEditor with WinRT and at the end of the stream the video Loop even if the Loop toggle is disabled and no event are fired, if you enable/disable it at runtime it fixes the issue and the FinishedPlaying event is fired.
Your Setup (please complete the following information):
To Reproduce
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