Closed mbzworld closed 4 years ago
Hi @mbzworld
I believe you also have to add one of these lines to the shader to set the blend mode you require:
Blend SrcAlpha OneMinusSrcAlpha // Traditional transparency Blend One OneMinusSrcAlpha // Premultiplied transparency Blend One One // Additive
You may also have to change ZWrite field so it doesn't write to the ZBuffer.
Does that solve the issue?
Thanks,
Hi Andrew,
Thanks for the quick response.
I just tried to add what you recommended and it didn't work.
I am attaching the shader here for your reference:
Try this one: AVProVideo-VR-InsideSphere-AndroidOES-Transparency.zip
Thanks Andrew you are awesome! The shader worked indeed on my Quest. However, it didn't work on my PC.
I guess for debugging I should switch the material in my editor. Right?
Yes, but this is depending on your setup I guess. If you are using something like the AVPro Video DisplayUGUI component, no...this will auto select the correct shader for you.
@mbzworld just add this to the bottom of your custom shader:
Fallback "AVProVideo/VR/InsideSphere Unlit Transparent(stereo+color+fog+alpha)"
As the old fallback from the original shader wasn't one that supported transparency.
Hope that helps. I'm closing this issue now.
Hi there. I am trying to create a cross-fade between two 360 stereoscopic videos. Since the OES shader doesn't offer transparency I had to create a copy of it and add this line which I borrowed from this shader: Shader "AVProVideo/VR/InsideSphere Unlit Transparent(stereo+color+fog+alpha"
Line: Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
Unfortunately, changing the alpha of the color had no effect whatsoever, both in the editor and in the Quest build. I tried the shader mentioned above and it worked on my editor. However, I need to use the OES so I can utilize the Fast OES feature since the video specs are demanding.