Closed cyliax closed 3 years ago
I am looking to reproduce this but am interested in how you are getting the FinishedSeeking event fired on Android. I was made aware this morning that there is a bug around this event firing, and indeed I am not seeing it fire here in my testing. I am using the ExoPlayer API path. Can you confirm you are also using ExoPlayer? Would it be possible to send me your logcat output and your test c# script? (so I am looking at the same event sequence as you are). You can email it over to unitysupport@renderheads.com if you wish to keep it private.
The FinishedSeeking issue has been added: #594
It was also found there was an issue with supporting these events when using the MediaPlayer API path: #595
@cyliax do let us know if 2.0.3 (released now) solves this issue. Thanks,
Describe the bug I try to figure out the why ExtractFrame (tried Async as well) is returning null. I tried different ways to get the texture from a specific time and everything works well in a Windows 10 Unity Editor. But when I log the events fired on an Android device, it looks different and it is not working. I have no idea why there is no MetaDataReady and seeking started before video started. What would be the optimal order of events to wait for to get a thumbnail from a specific time? I'm confused.
Your Setup (please complete the following information):
To Reproduce
Logs Log on a Windows PC Unity Editor:
Log on a Android device (Google Pixel 3a, same script):
Screenshots If applicable, add screenshots to help explain your problem.
Videos If applicable, add a copy of your video or the URL
Please DO NOT LINK / ATTACH YOUR PROJECT FILES HERE
Instead email the link to us unitysupport@renderheads.com