Closed JanOwiesniak closed 3 years ago
Instead of using RawImage, can you instead try using DisplayUGUI component?
Does that solve the issue?
Thanks,
Thanks for the hint but i think this does not solve my issue. I'm using additional components like Mask
and AspectRatioFitter
on that RawImage
to "shape" it and keep ratio in different circumstances.
Neverless i will give it another try. Maybe i can work around it somehow with DisplayUGUI
Any idea what might the issue with this?
Metal: Fragment shader missing texture binding at index 0
I've not been able to reproduce this using:
Are you able to share a sample project that reproduces this issue? If so please send it to unitysupport@renderheads.com
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Bug
I using
Apply To Material
Component to render video output on_MainTex
of aMaterial
.To use the
Material
on aRawImage
afterwards.This results in following error (not all the time but most of the time):
Metal: Fragment shader missing texture binding at index 0
Setup