Closed rescape-arron closed 2 years ago
Hi,
When you say that you also tested it on the Pico G2 4K but that you couldn't reproduce it - do you mean it plays smoothly without flickering on this device, and not on the Neo 3?
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Hi @kahnivore,
Apologies for the late reply, I didn't receive a notification! But yes that is correct, on the Pico G2 4K it seemed to work smoothly as expected.
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We don't have a Pico to test this on but have reproduced this behaviour on Quest 2 via a cloud build as per #920
@rescape-arron is there any chance you are using a cloud build to test this?
Hi @kahnivore thanks for your reply! Unfortunately no we are just doing a local build from Unity and deploying the apk onto the headset to test.
@rescape-arron Did you resolve this issue or do you still require support?
@RenderHeadsSte We have not been able to properly resolve this issue but are currently using a 360 player (with it being reflected on the back) but then hiding the back of the video sphere with a plane/hemisphere. It would be nice to get this properly resolved, but that was our workaround for now as it was a time-critical project.
Can you share a bare bones example project with us so we can investigate? You can send this over to unitysupport@renderheads.com with the subject line #884
I'd be happy to provide this in the new year if that is possible, have had to move to another issue for now.
@RenderHeadsSte Hi again, my colleague @rescape-henry has been in touch via that email above (subject #884) and has sent over the bare bones project along with some extra information found from investigating further. Hope this helps to figure out where the issue lies.
Thanks, we will look at this and get back to you ASAP.
Hi @kahnivore do you have any update on this issue for us?
Hi there Not sure if this helps but I ran into the same issue and it turned out to be the background type on the camera.
I found this to be the case with the Universal Render Pipeline Setting it to Skybox seems to fix it.
Cheers
Thanks @aracid. Yeah, we found this recently as well whilst investigating a what looks like an identical issue #1165. Hoping to find a catch-all solution, but for now you can either set skybox as you suggest, or use the test shader reported as good that I posted in the linked issue.
Closing this issue due to age and lack of response from the OP. As outlined in the linked issue above, we have made significant changes to the stereo eye selection in v2.5.2.
We are currently attempting to setup a 180 Stereo VR video player in our project and have it mostly working but are running into an issue where when built to the android VR device, while the video is playing and you look around, there are directions that when you look past them there is a visible flicker/change in the display that looks as though there is some sort of swapping occurring between the two eye cameras.
I'm not entirely sure what is causing this as I think it has been setup in accordance with the documentation for this, but I'm sure there is something I've missed.
Your Setup (please complete the following information):
Resolution: 5760 x 2880 Frame Rate: 29.97 Codec: H.264 MP4 File Size: 1.63GB & 53.6MB
To Reproduce
Videos https://user-images.githubusercontent.com/88445192/128214772-c5066401-622c-47c2-8bd7-52b7f057b6fc.mp4