The idea is to provide an advantage on regular morphological AA and in ray tracing situations.
[Edited] regular morphological aa has the most problems with foilage.
[Edited] I wanted to investigate using this for Godot Engine as a dual use AA for both Raytracing and regular AA uses. Godot Engine currently doesn't have a raytracer engine, so there's no use using this unless it can also work for regular jagged images.
Is it possible to run on regular aliased images?
The idea is to provide an advantage on regular morphological AA and in ray tracing situations.
[Edited] regular morphological aa has the most problems with foilage.
[Edited] I wanted to investigate using this for Godot Engine as a dual use AA for both Raytracing and regular AA uses. Godot Engine currently doesn't have a raytracer engine, so there's no use using this unless it can also work for regular jagged images.