We are using OIDN to directly denoise our renders (Houdini Karma), but whenever an inf pixel happens, the OIDN tries to create the gradient between its value and the rest of the image's pixels - creating huge glitch-like white areas like here :
Do you think there would be a way of making OIDN skip these kind of pixels, and potentially even fill them with surrounding pixels average data ?
Hi. It's currently not possible to make OIDN ignore such extremely high values. This should be fixed on the rendering side. Enabling radiance clamping in the renderer should completely fix this issue.
Hey !
We are using OIDN to directly denoise our renders (Houdini Karma), but whenever an inf pixel happens, the OIDN tries to create the gradient between its value and the rest of the image's pixels - creating huge glitch-like white areas like here :
Do you think there would be a way of making OIDN skip these kind of pixels, and potentially even fill them with surrounding pixels average data ?
Cheers!