Open straaljager opened 5 years ago
@johguenther may give a better answer, but as far as I know we do not yet compute any subsurface scattering in our shaders. however, people asking for it is a good way of getting new features in ospray down the line:)
Agreed, having SSS in OSPRay would be cool. But please don't expect it very soon, many other features also wait to be included...
Thanks for your replies. Good to know it's on the radar.
I know this is an old post, but I would add my interest in subsurface scattering. Even just a backscattering component in combination with transmission color & transmission depth would be valuable.
Hi,
I checked out the new Principled shader introduced in Ospray 1.6, but couldn't find a subsurface parameter as in Disney's original PBR shader implementation (https://github.com/wdas/brdf/blob/master/src/brdfs/disney.brdf)
Is there some way Ospray can do SSS?
Thanks