Closed hieronymusanthonius closed 5 years ago
The amount of artifacts you are seeing is definitely not normal and looks like something is wrong (maybe a bug?).
Can you provide any details about what you are rendering? (ex: spp, number of frames refined, lights/materials used, etc.) Ideally we would like to reproduce this ourselves, either by directly rendering your scene (if allowed) or in a small proxy scene representative of what you are doing.
@johguenther thoughts or ideas?
I am using a spotlight and an ambient light in the scene. When I remove the spotlight the effect is gone.
The geometry is constructed from custom 3D file format , but are all triangles.
I used mostly obj materials with 2d textures.
Op 11 apr. 2019 om 21:34 heeft Jefferson Amstutz notifications@github.com het volgende geschreven:
The amount of artifacts you are seeing is definitely not normal and looks like something is wrong (maybe a bug?).
Can you provide any details about what you are rendering? (ex: spp, number of frames refined, lights/materials used, etc.) Ideally we would like to reproduce this ourselves, either by directly rendering your scene (if allowed) or in a small proxy scene representative of what you are doing.
@johguenther thoughts or ideas?
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A workaround is (probably) to set the renderer parameter "maxContribution
" to something like 5. Does the spotlight have a radius
> 0?
The radius was always set to 1, when I increase the artifacts disappear, thanks a lot
Can somebody explain how those white pixels occur ? ( and how to reduce them )
Thanks in advance