Closed mconti1527 closed 3 years ago
Hi Marston,
Principled already supports bump mapping (normal mapping), e.g. using a (three channel) texture map_baseNormal
, for multiple layers (e.g. also map_coatNormal
). But you are specifically referring to (Blinn) height mapping (single channel texture)? Easiest way would then be to convert the height map into a normal map (there are many tools for that).
Cheers, Johannes
Please re-open if there are further questions.
I am a heavy user/developer of OSPRay on Paraview and one feature that would be great to have is have principled materials support height/bump mapping as it would greatly add to the realism we could achieve.
As far as I am aware there is no way to do this with the current architecture, but if I am wrong please let me know.
https://en.wikipedia.org/wiki/Heightmap
Thanks, Marston