Follow-up of #467 and #500. Currently, clipping is global, affecting all objects in the world. For some use cases this is not optimal, or those cannot be achieved at all. Thus, optionally have means to restrict clipping to a group, for example by introducing OSPGeometricModel[] localClippingGeometry to the Group.
Follow-up of #467 and #500. Currently, clipping is global, affecting all objects in the world. For some use cases this is not optimal, or those cannot be achieved at all. Thus, optionally have means to restrict clipping to a group, for example by introducing
OSPGeometricModel[] localClippingGeometry
to the Group.