Closed benjamin-heasly closed 7 years ago
Issue by benjamin-heasly Thursday Feb 14, 2013 at 22:59 GMT Originally opened as https://github.com/DavidBrainard/RenderToolbox3/issues/10
The Sintel animated film was made with Blender. Some users would like to render stills from this and similar movies using RenderToolbox3.
The Sintel data are available for download: http://www.sintel.org/news/sintel-full-studio-svn-online/
But they are large and cumbersome.
There is a "lite" version that is limited but less cumbersome: http://www.blendswap.com/blends/characters/sintel-lite-cycles-v2/
Blender can make Collada outputs from the lite version. But the Collada files use features that Mitsuba and RenderToolbox3 don't know about, like rigging and animations.
Is there a straightforward way to convert Collada rigging to static geometry?
Moving to RenderToolbox4: https://github.com/RenderToolbox/RenderToolbox4/issues/14
Issue by benjamin-heasly Thursday Feb 14, 2013 at 22:59 GMT Originally opened as https://github.com/DavidBrainard/RenderToolbox3/issues/10
The Sintel animated film was made with Blender. Some users would like to render stills from this and similar movies using RenderToolbox3.
The Sintel data are available for download: http://www.sintel.org/news/sintel-full-studio-svn-online/
But they are large and cumbersome.
There is a "lite" version that is limited but less cumbersome: http://www.blendswap.com/blends/characters/sintel-lite-cycles-v2/
Blender can make Collada outputs from the lite version. But the Collada files use features that Mitsuba and RenderToolbox3 don't know about, like rigging and animations.
Is there a straightforward way to convert Collada rigging to static geometry?