RenderToolbox3 should make use of textures specified in input Collada files. This will improve Blender-based workflows because textures specified in Blender would not have to be re-specified in RenderToolbox3.
Here is a video documenting a successful export of textures from Blender to Collada:
https://youtu.be/2lexJOeU_ok
This work will pick up where the video leaves off by identifying texture-related Collada elements mentioned in the video, and incorporating the texture data and mappings into the batch rendering process.
RenderToolbox3 should make use of textures specified in input Collada files. This will improve Blender-based workflows because textures specified in Blender would not have to be re-specified in RenderToolbox3.
Here is a video documenting a successful export of textures from Blender to Collada: https://youtu.be/2lexJOeU_ok
This work will pick up where the video leaves off by identifying texture-related Collada elements mentioned in the video, and incorporating the texture data and mappings into the batch rendering process.