Closed benjamin-heasly closed 7 years ago
Started sandboxing with PBRT scattering volumes and volume integrator.
See new example [ScatteringVolume].(https://github.com/RenderToolbox3/RenderToolbox3/tree/5d5a17eeb2f12aea98e7d4f1ad1c39fee72f2f3e/ExampleScenes/ScatteringVolume)
Closing this PR. It should be addressed in RenderToolbox4 by manipulating the mPBRT object graph before dumping to scene file. https://github.com/RenderToolbox/RenderToolbox4
Started sandboxing with PBRT scattering volumes and volume integrator.
See new example [ScatteringVolume].(https://github.com/RenderToolbox3/RenderToolbox3/tree/5d5a17eeb2f12aea98e7d4f1ad1c39fee72f2f3e/ExampleScenes/ScatteringVolume)