Open Mr-Lasagne opened 4 years ago
Alright, so for 1-9) I'm going to assume you are loading Project Tenacity from an account that has all of these quests/miniquests completed. The reason for these is that the quest's name in Project Tenacity does not match the name in RuneMetrics, so they aren't being loaded from your profile as they should be. Some of these (like 7, which is likely a typo) were probably wrong since release, but others (like 8, which I distinctly remember being lowercased like that) were probably changed in RuneMetrics by Jagex. I don't know which is which, but all of them should be fixed.
For 10) are you sure about this? Actually making the Tetsu boots and gloves requires 90 smithing, but according to RSWiki you only need to purchase the scroll to complete this achievement, and you can do this without 90 smithing.
For 11) there are a few possible explanations for this: -If you have already completed the Fight Caves, and your Project Tenacity profile has a Jad KC of greater than zero, Project Tenacity will recognize that you only need to complete the Fight Caves one more time (admittedly this does assume you still have your fire cape) so it will only count the time for one run-through. If your stats and gear are strong, the combat simulator might calculate that one run-through of the Fight Caves would take about 0.55 hours (33 minutes.) -If this is just the number displayed on the main screen, and not on the extended details pop-up for the achievement, the total time cost for the achievement might be factoring in the time saved from the XP gained during the Fight Caves, and thus deducting it from the time spent on the caves (which would be longer.) Let me know if either of these seem accurate.
For 12) if you tick off the miniquest achievement directly, it will automatically tick off the sub-achievements. However, if the miniquest is ticked off via loading from RuneMetrics, it won't tick off the sub-achievements. I'll see if I can find a way around this.
For 13) Invention achievements which do not have an Invention level requirement should tick off the Invention tutorial when completed, because for those I explicitly declared that the tutorial was a requirement. However, I did not do this on achievements with Invention level requirements, as for these completing the tutorial is only implicitly required. Since completing the Invention tutorial is required to gain any XP in Invention, even via bonus XP rewards, I will add an explicit requirement on the tutorial for all achievements with Invention requirements.
As for 14), the combat calculator first uses your current stats and gear to calculate how long a combat encounter will take, and if it decides you can't win with your current stats, it will continue using incrementally upgraded stats and gear until it finds where you can win, then reports these stats and gear as requirements on the task. But once it decided it's found a point where you can win, it will assume that you can, indeed, win. So regarding whether possibility of failure is accounted for, the answer is, yes and no.
In the future, it would probably be better if you brought each type of issue as a separate issue. In this case, 1-9, 10, 11, 12-13, and 14 could have been brought up as five separate issues, instead of one.
Most of these fixes are done, but I won't be able to release a new version for a while, since the release of Archaeology threw a bunch of stuff out of whack (which relied on there being exactly 27 skills) and I'll need to have at least some methods of training the skill ready before a new version comes out. Hopefully I'll be able to release it next week, but no guarantees.
Thanks for leaving such a detailed response. You're absolutely right about 10), I apologise. For 11) your first suggestion seems to fit best. I hadn't completed the fight cave before but after checking my qualities tab I noticed the kill count for Jad was 1, must be a mistake on my part.
Ok, I'll be sure to separate the issues properly if I encounter anything else. I completely understand that it will take some time to be released, thanks again for responding so quickly.
All the best.
Everything here should be fixed in v1.0.10 except 12 (auto-completing requirements of quests loaded as complete from RuneMetrics.)
Gonna downgrade this to T60 (feature request) and work on it after updating with Archaeology and other updates I have missed over the past several months.
Hey, me again. I picked up a few issues over the past few weeks so thought I'd compile them into one post. Firstly, there are some duplicate achievements. In each case the former exists in game and the latter does not: