Closed xrtw closed 9 months ago
same we don't have snow as well only if we restart the resource.
Same here
I can't seem to repro this myself using default logic provided in the script. Did you make any edits?
I can't seem to repro this myself using default logic provided in the script. Did you make any edits?
Nope, all is original we only using a different spawn (fry_spawn) and ps-housing.
I couldnt get a issue after, could u try the latest update?
That seems to be the only issue I can think of
Having the same issue here with stock syncs.
The snow does not sync when deploying after selecting a character (playerstate syncs print true tho) But does sync after entering and leaving an instance like a house/apartement/...
But can't seem to fix it to let it sync on spawn.. As the weather system prints as being synced but it isn't
I am at latest commits.
Edit:
Did some more tests:
Fixed it for us by adding a new sync after this wait: https://github.com/qbcore-framework/qb-multicharacter/blob/main/client/main.lua#L165
Fixed it for us by adding a new sync after this wait: https://github.com/qbcore-framework/qb-multicharacter/blob/main/client/main.lua#L165
How?
I still have issues with the weather sync
Snow is freezing players when it shows on ground all of a sudden and when it suddenly disappears
Summary
doesn't sync if it's snowing
Reproduction
RegisterNetEvent('qb-weathersync:client:EnableSync', function() playerState.syncWeather = true end)
Expected behavior
it should snow if i have
if Config.decemberSnow and currentMonth == 11 or currentMonth == 12 then return getDecemberSnow() end
Actual behavior
no snow
Additional context
No response
Last Updated
today
Resource Rename
no