Open AndreAaspere opened 5 years ago
In Blender, use Ctrl+A and apply Location/Scale/Rotation (in your case you'll probably only need to apply scale) so that your changes are applied to the model's vertices. I don't know how it works in Maya but in 3ds Max you need to use "Reset XForm", maybe Maya has something similar to that.
Otherwise all the scaling only goes into transformation matrices which SuperBMD currently ignores.
Hi, dunno if its bug or something on my side, but all by exported models in .fbx format are really small and adding scale to them while exporting dosent seem to give any effect (unlike exporting in .obj). Tried in Blender with different scale settings, and also in Maya.